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Values changed with Editor Script don't get saved

I have a simple editor script that alters the sortingOrder property of the SpriteRenderer of my GameObjects (which are mostly instantiated prefabs). It all works fine, however, after I saved my project...

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Trail-behaviour for tail in skeletal mesh animation

How can I animate a tail similar to the Trail Controller in Unreal so that it moves realistically delayed whenever my dragon character works around a corner? I tried to Google the issue but couldn't...

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